version 1.0
offset = 0.05;
calcpoint = center;
multiplier = 1.0;
animationCutOff = 0.01;
renderCutOff = 0.00;
attachmentCutOff = 0.00;
mesh ("0.2")
 { 
	name="415w_b2_lod2.im";
 } 
mesh ("0.6")
 { 
	name="415w_b2_lod1.im";
 } 
mesh ("1.0")
 { 
	name="415w_b2.im";
 }
